Hello, My Name is Nick Krauser and I Teach Men How to Approach and Date Beautiful Women
- How to approach any woman you like with calm, charisma and conviction. No matter where you are, no matter how hot she is, you can strike up a conversation and put your best self forwards.
- How to make an impression so strong, so exciting that she can’t get you out of her mind. She’ll tell her friends “you won’t BELIEVE what happened to me today!”
- A precise moment-by-moment breakdown of every single step from first seeing the girl to getting her naked in your bed. There is no “black box” in my system. Every single variable is explained. You’ll always know the next step to take.
- A full explanation of WHY it works. I uncover female psychology so you know what she’s thinking now, what she needs to move forwards, and what she’ll do next. Girls are simple – once you know what makes them tick.
- How to unlock natural charisma so girls like you for who you are. No money. No fancy restaurants. No sports cars. Girls will be attracted to your core personality.
A message from Nick Krauser, Pick Up Artist
I’m going to tell you about a Secret Society. And right now, you’re not a member. Not only that, you don’t even believe that world exists.
- You can pick up a girl from the street in the middle of the daytime and be fucking her in a hotel bathroom a few hours later.
- You are the Adventure Sex for girls who are in long-term serious relationships with the Guys Who Don’t Know. You’re their “indiscretion” nobody finds out about.
- Any country you travel to, you can pick up local girls and have sex with them.
- Girls give you the REAL sex. Blowjobs, anal, threesomes. They give you all the stuff they deny to Guys Who Don’t Know because they are “not that type of girl”
- How to think about yourself and women.
- What to say to women at each stage of the interaction.
- How to correct your body language and subcommunication so all your signals emit Guy Who Knows.
- How to read women to fine-tune your next step forwards.
Why I Wrote This Book
- The average age of girl I sleep with is 24 years old (I’m 39). Yes, that’s a consistent FIFTEEN YEAR age gap.
- The average number of dates I have before sleeping with a girl is TWO. Often I sleep with her within hours of first meeting.
- The average cost of my dates is £15. A couple of coffees and one round of beers.
- I am not limited to any type of girl. I’ve slept with catwalk models, strippers, waitresses, business women, students.
- I am not limited to any country. I’ve slept with girls of 37 different nationalities from cold Russian models to hot head-scarved Arabs.
Imagine a world where women don’t cost you a penny and don’t give you any bullshit. When you’re in the Secret Society they are giving you the real authentic version of themselves, not the play-act they use to tool the Guys Who Don’t Know.
I won’t bore you with the stories of how hard I worked to get this book ready. Just be sure it was alot. Far harder than I ever expected. Now it’s ready. So let’s take a closer look at each component, shall we?
This chapter covers everything that happens before you stop the girl. We begin with a discussion of precisely what we are trying to achieve with daygame and what meta-level mindsets underpin it. Fundamental misconceptions about daytime pick-up are dealt with such as being too nice and showing too much of the Provider Chump weaknesses. I outline the deep rhythm of seduction, Composing The Symphony, and the importance of continuous push-pull to drive the interaction towards sex.
Next I outline how to find the right girls for you and how to use cold-reading to build a mythology around each one in order to unlock your creative energies. I provide a typology of common girl archetypes to give you a headstart. Once the girl is chosen you must deal with Approach Anxiety so I excavate to the core psychological process that inhibits you from freely opening any girl you like.
Emotional control is the basis of strong Game. This phase equips you with the correct attitudes and beliefs to manage your state while chasing girls. But we’re just getting started.
This chapter covers the process from first stopping the girl to taking her number. There is a clearly-defined chronological progression in which you must first impose upon her with masculine dominance (The Stop) and then initiate a conversation (The Open). The purpose is to kill her physical and psychological momentum so she will stop and listen to you. You can then draw upon your mythology to create an Assumption Story about her (The Stack) that will encourage her to enjoy the conversation and wish to keep talking (Hook Point). You have now earned time to amplify her attraction to you (Vibing) and build some initial rapport (Investment) until the time is right to take her number (Commit Her).
This is a finely-tuned precise sequence of events that can be deconstructed into its many component parts that you can analyse and practise. When most people think of Daygame it is this ten-minute period on the street that springs to mind. As we shall see, it’s merely the beginning of a long journey.
Now you have the girl’s contact details you must do something about it. She has disappeared into the crowd and within minutes the electricity will fade and the rapport weaken. She is no longer directly within your aura of masculine dominance and the love bubble will pop. This phase details how to play the digital communication to get her out onto a date.
There are two routes: Short Game and Long Game, representing text / whatsapp and Facebook / Skype respectively. Usually you will try to get the girl out soon (Texting) but many leads will be logistically unfeasible so you are forced to put her into a holding pattern (Long Game). This phase gives detailed advice on how to progress the girl along either route until she has agreed a time and place to meet you.
There is an ideal progression on a date to move the girl from “attracted” to “ready for sex”. We will begin with a discussion of common problems in getting the girl physically in front of you, such as her lateness or attempts to reschedule at the last minute (Venue Zero). Once she’s standing there smiling at you it’s time to walk her to Venue One and begin laying the man vibe on her and drawing her into your reality. Then you’ll bounce her to Venue Two to make a deeper connection and heat her up for a kiss. I outline the twin verbal and escalation models which are step-by-step progressions. Each stage forces a reaction from the girl which you can then use to calibrate her eagerness to be escalated. Once you’ve kissed she’s ready for Venue Three in which you calm her down and clear all of the obstructions to the extraction.
Late in the date you’ll be sitting with the girl and pretty sure she wants sex. It’s time to pull the trigger and take her home. This phase has a discussion on how to extract and how to behave once she is in your house. I discuss her emotional turmoil at taking the final step off The Cliff so soon after meeting you and her coping strategy of Derailing The Train and how to deal with it. Once she’s on your bed she’ll typically give some Last Minute Resistance so I outline my bedroom escalation model to maximise the chances that this girl who wants to fuck actually does fuck. Lastly I end the phase with pointers on how to position her on your rotation or to just let her go with the minimum drama.
The previous phases followed the Master Model in an approximate chronological sequence including discussion of commonly encountered problems. This phase discusses numerous What If scenarios when something unusual happens. These can be positive (a Same Day Lay opportunity presents itself) or negative (the girl starts playing Silly Buggers or your set is invaded by an interloping male). None of these situations occur often but forewarned is forearmed.
Lastly I finish the book with advice for how to manage your journey in Game over the medium term. Those of you who catch the daygame bug will experience a long emotional rollercoaster with exhilarating highs and despondent lows. This chapter tells you what to expect over the next few years and how to deal with the common player traps.